BoF’s Marc Bain chats with Lauren Sherman about the 3D creators, game designers and NFT experts bringing fashion into the virtual world. Follow 'The Debrief wherever you listen to your podcasts.
Background:
A new generation of digital creatives are leading fashion brands into virtual worlds by using their technical expertise and creative prowess to craft experiences for games like Fortnite or Roblox, and launch Web3 products like NFTs. Translating real-world brand imagery to virtual spaces, however, requires a unique skill set and grasp of the culture driving different ecosystems.
“There's a community that already exists [in the metaverse]. That's one of the things that brands have to consider …” said Marc Bain, technology correspondent. “Making sure what they're doing works for the community that's already there. You don't want to alienate people.”
Key Insights:
- Creative studios like Emperia and BeyondCreative that specialise in the metaverse have seen an uptick in brand interest.
- Coming up with an interactive, rewarding experience for consumers is really tough. Just one object for a video game can take days of work.
- Training in skills like 3D design is becoming more mainstream: fashion schools are teaching it and designers are making an effort to learn the tools.
- Even amid the hype, as Bain points out in his review of Decentraland’s Metaverse Fashion Week, digital fashion still often looks rudimentary. That’s due to a number of factors, like insufficient consumer technology, which proponents bet will evolve as worlds become more developed.
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ABOUT THE BUSINESS OF FASHION: The Business of Fashion is a next-generation fashion media company conceived for today’s global and hyper-connected world. Founded in 2007 by Imran Amed, BoF is known for its authoritative, agenda-setting point of view on the global fashion industry, and is an indispensable resource for fashion executives, creatives, students, and entrepreneurs in over 200 countries. It has been described as “The Economist of Fashion,” “A Daily Destination for Fashion’s Power Players”, and “The Industry Bible”, www.businessoffashion.com
Background:
A new generation of digital creatives are leading fashion brands into virtual worlds by using their technical expertise and creative prowess to craft experiences for games like Fortnite or Roblox, and launch Web3 products like NFTs. Translating real-world brand imagery to virtual spaces, however, requires a unique skill set and grasp of the culture driving different ecosystems.
“There's a community that already exists [in the metaverse]. That's one of the things that brands have to consider …” said Marc Bain, technology correspondent. “Making sure what they're doing works for the community that's already there. You don't want to alienate people.”
Key Insights:
- Creative studios like Emperia and BeyondCreative that specialise in the metaverse have seen an uptick in brand interest.
- Coming up with an interactive, rewarding experience for consumers is really tough. Just one object for a video game can take days of work.
- Training in skills like 3D design is becoming more mainstream: fashion schools are teaching it and designers are making an effort to learn the tools.
- Even amid the hype, as Bain points out in his review of Decentraland’s Metaverse Fashion Week, digital fashion still often looks rudimentary. That’s due to a number of factors, like insufficient consumer technology, which proponents bet will evolve as worlds become more developed.
Subscribe to BoF’s YouTube channel to never miss a video.
CONNECT WITH THE BUSINESS OF FASHION:
Web: https://www.businessoffashion.com
Twitter: https://www.twitter.com/BoF
Facebook: https://www.facebook.com/businessoffa...
Instagram: https://www.instagram.com/BoF
LinkedIn: https://www.linkedin.com/company/the-...
Pinterest: https://www.pinterest.co.uk/fashionbu...
Newsletter: https://www.businessoffashion.com/new...
ABOUT THE BUSINESS OF FASHION: The Business of Fashion is a next-generation fashion media company conceived for today’s global and hyper-connected world. Founded in 2007 by Imran Amed, BoF is known for its authoritative, agenda-setting point of view on the global fashion industry, and is an indispensable resource for fashion executives, creatives, students, and entrepreneurs in over 200 countries. It has been described as “The Economist of Fashion,” “A Daily Destination for Fashion’s Power Players”, and “The Industry Bible”, www.businessoffashion.com
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