Professor Catherine Flick journeys back the 1700s to understand resistance to new technologies. The pattern is common across new and emerging technologies as they come out of development and interact with society.
But at what cost?
This talk looks at how we can minimise the costs to society, convince companies that the pushback is beneficial to everyone, and integrate technology more beneficially.
Catherine Flick is a Professor of Ethics and Games Technology at Staffordshire University. She graduated from Sydney University, Australia, and worked in industry as a systems administrator and web programmer. She gained a PhD in Computer Ethics from Charles Sturt University, Australia, with a thesis on informed consent and ICT.
Areas of research have involved online child protection, trusted computing, anonymous technologies and the darknet, cryptocurrencies, and she has a specific interest in the ethics in and of video games.
Catherine is vice-chair of the Association for Computing Machinery’s Committee on Professional Ethics.
She is currently working on projects relating to understanding video game play through big data. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
But at what cost?
This talk looks at how we can minimise the costs to society, convince companies that the pushback is beneficial to everyone, and integrate technology more beneficially.
Catherine Flick is a Professor of Ethics and Games Technology at Staffordshire University. She graduated from Sydney University, Australia, and worked in industry as a systems administrator and web programmer. She gained a PhD in Computer Ethics from Charles Sturt University, Australia, with a thesis on informed consent and ICT.
Areas of research have involved online child protection, trusted computing, anonymous technologies and the darknet, cryptocurrencies, and she has a specific interest in the ethics in and of video games.
Catherine is vice-chair of the Association for Computing Machinery’s Committee on Professional Ethics.
She is currently working on projects relating to understanding video game play through big data. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx
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